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Wild wild west online

wild wild west online

Hier findest du alle Infos zum Online-Rollenspielspiel Wild West Online von Games für PC: Release, Gameplay und alles, was ihr wissen müsst. Mai Auf dieser Seite findet ihr alles zum MMO-Shooter von Games: News, Artikel, Video und weitere Infos zu Wild West Online. Mai Wild West Online ist ein PC-MMO von Publisher DJ2, das auf Kickstarter crodfunded wird. Das Entwicklerteam von Games will damit den.

The history-inspired sheriffs and outlaws MMO will introduce a faction system to lend some extra structure to PvP, as well as new PvP events. We got a chance to rustle some new information out of executive producer Stephan Bugaj about what to expect when we ride west.

First off, as a history nerd, I'd love to know when and where WWO is meant to be set. Did you have a specific place and year in mind?

Stephan Bugaj, executive producer: But as we go forward, you will notice towns and settlements will start to change. Oil pumps will appear on the map and factions will start fighting for those.

We want to make our world feels alive, and more important to make sure that players who left the game find something new and different when they come back in a couple months.

Not just by adding new content like new weapons, new quests and events, but by evolving the world itself. Choosing to be either a sheriff or outlaw is one of the choices players will need to make in the game.

What kind of historical research went into development, and can you give us any examples of something cool you learned in doing that research?

We spent around two or three months before we got into the initial design by getting our hands on everything that we could find about the Old West during the late s.

We talked to historians and gun collectors, as well as visited places in California such as Bodie, Calico and Goldfield.

All that gave us tons of materials on how people lived back then, what they wear, and why. I think by now we only have maybe 10 percent of the material that we gathered put into the game.

We have much more available that we can put into Wild West Online. Saloon girls over time amassed riches that allowed them not only to buy nearby land, but also invest their savings into new businesses, making some of the frontier towns and camps to be practically owned in their entirety by women who entertained men in saloons and brothels.

That was way more than even most successful prospectors and businessmen made [at the time]. You've mentioned wanting to add "rich" roleplaying features, which is something I tend to find very lacking in most modern MMOs.

Can you tell us about some of these features? We needed to make sure that the game will suit both types because they are complete opposites of each other.

We designed the game systems to allow players to play certain roles—farmers, hunters, miners, and prospectors—engage in a trade and fight. Overall, we hope that players will find good variety of activities and possibilities to fulfill their playstyle.

Will there be dedicated roleplaying servers? If so, will they have different rules and mechanics from other servers to help deter trolls who want to ruin the roleplaying experience?

We want to give players the ability to run their own instances of the game world and basically define rules of the land. And give them the ability to enforce those rules—ban players from accessing their servers, kick mischief-makers, etc.

Early in a development we made a conscious decision to focus on a systems-driven, open-world environment instead of story-driven narrative.

First and foremost our focus is on a system-driven multiplayer game, where players will create their own stories to share.

During our initial technical alpha tests back in a summer of and our early alpha tests of the fall of we saw very clearly what players demanded and that they wanted to have was some sort of the defined conflict in the game—"Red vs Blue," so to speak.

We added factions as an experiment that proved that it works in general, yet it breaks many of our existing systems—the whole sheriffs vs outlaws gameplay went down the drain, for example.

However, we received an initial positive reaction to the factions, so we went and redesigned the whole system to focus on making sure that our other systems will work with factions.

Players will have to pledge allegiance to one of the families and help them to dominate land. We also allow players to unlock and use more permanent structures, including hideout cabins that allow fast travel.

It quickly revealed itself as awfully boring and hollow. All this publication's reviews. The contentless husk of an MMO with uninteresting mechanics and a progression system with no rewards.

Wild West Online is a complete mess. Overall Wild West Online in its current state does not offer anything worth spending at its full asking price for.

The player number seems to continue to drop and while the dev team continues to patch the game, it could be too little too late.

A game that should be in Beta, is instead in full release. This game is a buggy micro transaction mess. You start out with terrible looking characters with an equally terrible outfit, in order to get This game is a buggy micro transaction mess.

You start out with terrible looking characters with an equally terrible outfit, in order to get other items of clothing like a measly hat you need to grind for hours.

The world is boring and stale it has nothing to do apart from wonder round, the graphics could have been so much better but yet they only made it because they wanted money from rdr2.

Its a rushed out game with no story or literally anything fun to do. The only things to do are go to farms and get quests that take ages because the things you need dont respawn at all.

You can tell that this game was only made to capture the audience of rdr2 as it was rushed so it could beat the original rdr2 release date.

Its meant to be fully released now but still its terribly buggy and the horses move like robots and there are no npcs its a very bad game.

The game is not at all the game they try to sell you. They promise you an alive game with fun npc s, PVE, PVP character customization male The game is not at all the game they try to sell you.

You get some of it all buggy lack lusting and a lot of micro transactions they have not delivered all content early Byers was promised and the game servers are down so if this is not a "scam" its a hell of a salesman in the other end.

OK, like, the worst game ever. Devs have been totally dishonest with the community. There are two very strong verified connections to the most OK, like, the worst game ever.

There are two very strong verified connections to the most notorious scammer in gaming history - Sergey Tivov. Awful game, awful devs, awful community managers.

Do yourself and the gaming community a favor and stay away from this game. This game will probably soon become a Free to Play which means there will be alot of cheaters in game since it has the same game engine Nighshade as WarZ, is it a cashcow?

Do not buy this game until it becomes what it will probably never be a great complete polished released game. Do not buy this game because the DEV will ignore you if something really bad happens.

Do not buy this game because the faction balance is ridicolously BAD!!! Launched as full release when still in alpha state to cash grab.

Micro transactions and pay to win even though the Trash game.

Players will have to pledge allegiance to one of the families and help them to dominate land. We also allow players to unlock and use more permanent structures, including hideout cabins that allow fast travel.

I think the most well-known, classic example of that idea for most people is Alliance vs Horde in World of Warcraft. How is the faction system in WWO similar to that and how is it different?

For their work, players will be rewarded with money and rare items. And this is our step one. Step two is when we will allow players to create their own Families, effectively making our initial factions to be just large clans.

Is the Wanted system going to be affected by factions? Like, if I indulge in some outlawry, could I be wanted by one faction but totally cool with another?

The wanted system will work independently from your associations with any faction. What we did is create a mini-game within our main game—all crimes that lead you to the outlaw status are serious crimes such as when you rob faction resource stashes, kill and rob miners, etc.

Choosing to be either a sheriff or outlaw is one of the choices players will need to make in the game, and both roles carry both positive and negative sides.

On top of that we added reputation system. On other side, if you have a stellar reputation, then you can rely on your trading skill to raise prices [at which NPCs will buy items].

You mention players will fight for control of the world. Does that just mean if I have enough people with guns in an area, it's effectively mine?

Or is there a more explicit territory control mechanic? To get control over resources on a map—for example towns that allow your faction to control certain territories—you need to participate in the public events that occur once in a while at a random town.

Kill a player of the other faction and you get one point. Once you win, your faction gets control over the town and territory for a certain period of time.

The more territory that is controlled by your faction, the larger the passive reward for each faction member gets over time. It also opens up certain benefits such as access to special vendors, additional respawn points on death, etc.

What level of player impact are we going to see on the geography of the world? Can we set up towns, homesteads, hideouts, or anything like that out in the boonies?

However, they were restricted by who can use them—only the player and up to four of their friends who were part of their group.

With the addition of the factions to the game, we expanded the use of camps to be more of faction outposts. We also allow players to unlock and use more permanent structures, including hideout cabins that allow fast travel between points on the map, and Plantations that are instanced houses that can be owned, decorated, and [allow you to] invite friends over for parties.

Think of Plantations as similar to apartments in GTA Online or housing in Final Fantasy 14, but with a slightly higher number of options available.

What are some of the most unexpected pieces of feedback you got from Early Access that led you to go a different direction than you might have otherwise?

Our biggest change that was based on player feedback was our move to add more structured conflict to the game in the form of factions. We found that while some of the players were grasping the ideas of Wild West Online right away, a large group of players struggled to understand what they should do.

So we redesigned the game to put in place more rigid systems to direct players to activities in the game. Thanks to Stephen for shooting the scuttlebutt with us.

Wild West Online moseys out of early access in May, but if you get in before launch you can still gain access to some exclusive cosmetic items and a hour head start on the live servers.

The game is not at all the game they try to sell you. They promise you an alive game with fun npc s, PVE, PVP character customization male The game is not at all the game they try to sell you.

You get some of it all buggy lack lusting and a lot of micro transactions they have not delivered all content early Byers was promised and the game servers are down so if this is not a "scam" its a hell of a salesman in the other end.

OK, like, the worst game ever. Devs have been totally dishonest with the community. There are two very strong verified connections to the most OK, like, the worst game ever.

There are two very strong verified connections to the most notorious scammer in gaming history - Sergey Tivov. Awful game, awful devs, awful community managers.

Do yourself and the gaming community a favor and stay away from this game. This game will probably soon become a Free to Play which means there will be alot of cheaters in game since it has the same game engine Nighshade as WarZ, is it a cashcow?

Do not buy this game until it becomes what it will probably never be a great complete polished released game. Do not buy this game because the DEV will ignore you if something really bad happens.

Do not buy this game because the faction balance is ridicolously BAD!!! Launched as full release when still in alpha state to cash grab.

Micro transactions and pay to win even though the Trash game. Micro transactions and pay to win even though the game is Game is just bad.

Very few things to do and they get boring fast. KoS is a thing everywhere in the game. You can't do anything in the game Game is just bad.

You can't do anything in the game without getting shot in the back like talking to vendors. Go around for miles! The game is released in a full release, but technically looking, and works like an alpha, with a lot of bugs, imbalance, Go around for miles!

The game is released in a full release, but technically looking, and works like an alpha, with a lot of bugs, imbalance, lack of content and much more.

The game uses the engine nightshade bought from the infamous Sergei Titov. The only thing that works properly in this game-cash shop!

Developers incompetent idiots who managed to ban the forum games and steam forum, even those who defended their "crafts". A-Z Index Best Games of By Metascore By user score.

Inquisitor - Martyr 66 The Crew 2 46 Agony.

Wild Wild West Online Video

Wild West Online was a mistake Ein Test von Marc Sauter. Fehlendes Windows 10 Oktober-Update: Dass "WWO" in der kommenden Zeit besser wird, ist somit sehr unwahrscheinlich. Etliche Spieler beschweren sich, und einige wittern Betrug. Dass "WWO" in der kommenden Zeit besser wird, ist somit sehr unwahrscheinlich. Mir ist es auch egal ob sie auf Vaporware rein fallen oder sich abgezockt fühlen mich Newsletter, Feeds und WhatsApp. Hinweise zum Einsenden von Tipps. Wir empfehlen folgende Artikel zum Weiterlesen: Alles zu unseren mobilen Angeboten: Tipp einsenden News-Tipp an die Redaktion senden: Die Domainregistrierung gibt weitere Hinweise darauf, dass Titov wieder einmal seine Finger im Spiel hat.

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